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Bangerz - Dragon Quest VIII

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Description

Bangerz is a bold lad from the town Alexandria from which Jessica and her family resides.  He is a soldier wannabe and leads his friend or subordinate Mash who is shy and less bold.  He and Mash patrol the village after Alister's untimely demise. 

After the Hero and Yangus are able to prove Jessica is not locked up in her room mourning for her brother.  Bangerz is quite alarmed and decides to join the Hero and Yangus to the tower where he think Jessica is at.  

www.youtube.com/watch?v=FQegvf…

Once they leave the village, Bangerz tells the Hero and Yangus that they should deal with the monsters.  Yangus finally decides to burst the bubble of bravado and asks Bangerz if he truly wants to be a warrior.  Bangerz is flustered and gets defensive.

Yangus:  Oi!  Don't ya want to be a warrior?!

Bangerz: Uh um um....yea!

Yangus: If you want to be a warrior you have to fight like a warrior!

Bangerz: You mean...fight *gulp* monsters?

Yangus: Yea!  How else are you going to become a warrior if you don't fight monsters?!

The Hero walks silently letting Yangus talk to him.

Bangerz: I--I guess I can...

Yangus: Is that how a warrior talks?!

Bangerz: I will FIGHT MONSTERS!  

King of Trodain: Good lad! 

The King turns to the Hero and Yangus and begins to whisper.

King of Trodain:  Make sure he doesn't get himself killed or I'll hold both of you responsible hmmm?

When you finally get close enough to the top, Bangerz says he doesn't want Jessica to see him here so he hides and urges you forward.  Once the story with Jessica finishes and you leave, Bangerz rejoins you.  You tell him what happened and he becomes more determined to help Jessica get revenge.  

Before the Hero, Yangus, and Bangerz can leave the tower, a mist begins to form on the bottom floor; and, before they can get to the door, they are confronted by yet another demon spawn seed left by Dhoulmagus for the purpose of possibly wiping out any other relatives or close friends of Alistir.  Bangerz is truly frightened this time and Yangus warns him to be careful, but Bangerz valiantly yet nervously says that he's not going to run.

This demon spawn is a bit harder than the first and has more HP.  Bangerz should be at least at level 8 before initiating this battle.  This creature fights similarly to the other and has deaccelerate and fizzle which can make the battle much more difficult.  Have plenty of herbs on hand for each character.

After the battle Jessica appears, 
"What on earth are you doing?!  Bangerz!?"  Jessica shocked and mortified says.

"Uh sorry Jessica, I-I was worried about you!" Bangerz says.

"That was very impressive, but you could have gotten this little boy killed how could you bring him into danger!?"

"Sorry miss Jessica, we didn't know--he insisted!" Yangus pleads.

"I won't hear anymore of it!  Bangerz!  Let's go home now!" Jessica demands as everyone leaves.

Once you return to Alexandria, Yangus tells Bangerz not to forget what he learned and to keep training.  Bangerz promises to do so and to help his friend Mash become better soldiers.

Bangerz starts out at level 1 and needs to be leveled up to 5 before entering the tower.  Bangerz may be brave but he's still a child and has low HP and caution needs to be used during battles.  He starts out with

Wayfarer Clothing
Bangerz Helm
Copper Sword

Skills:

SWORDS:

10 Points: Bangerz has now become a squire in training and can now hold a sword properly ABILITY = Attack with sword goes up by 5.

22 Points: Clumsy Attack - Banger goes for a critical hit but trips with a 50% chance of hitting and 50% chance of missing and if he hits there is a 25% chance of critical.

30 Points:  X Attack - MP 3 - Bangerz goes in for two slash technique.

40 Points: Spin Sword Attack - MP 7 - Bangerz begins spinning wildly with his sword and can randomly hit three times with this technique.

50 Points: Bangerz has now become a bona-fide squire ABILITY = Attack with sword now goes up by 10.

65 Points:  Defensive Twirl - MP 5 - Bangerz does a continued defensive maneuver with his sword that raises his defense a little, but if any monster attacks, they will take a percentage of damage.

80 Points: Bangerz has now become a swordsmen in training ABILITY = His Strength will go up 5 and his Attack will go up by 5.

90 Points: Bangerz has now become an honorary soldier ABILITY = STR + 10 and Attack +10

100 Points:  Berserker - MP 10 - Bangerz goes into a rage and rushes the enemy with 4 consecutive attacks with a 25% chance of critical on the last hit.

CHILD:

8 Points -  Bangerz can retreat and stay hidden for a few turns, but if the other party members are down he automatically returns.

13 Points  -  Evasive One - At level 8 Bangerz can increase his ability to dodge by 15% using his size to his advantage.

20 Points  -  Sneaky One - At level 12 Bangerz psychs out the enemy attacking with a chance to stun them the next round.

30 Points  -  Double Team Blitz - MP Cost - 8 - This skill has to be utilized in concert on the same turn with Mash.  Both of them will rush one enemy and both do a confusing 4 flurry of attacks doing 75% Damage each.

45 Points - Below the belt attack -  MP Cost - 10 - Bangerz will rush in and hit the enemy in their most vulnerable spot raising his chances greatly for a critical strike.


60 Points - Decoy Attack - MP Cost - 15 - Bangerz and Mash must both do this in concert - Either Bangerz or Mash will distract the enemy while the other does a sneak attack raising the probability of a critical strike drawing the attention of the enemy allowing either Bangerz or Mash to do a second high chanced critical strike.

75 Points - Sling Shot Strike - MP Cost 20 - Bangerz whips out a sling shot with many jagged stones and very quickly begins firing multiple shots which do 5 stinging hits on random enemies.

100 Points - Catapult Attack - MP Cost - 25 - Needs tto be executed in concert with Bangerz - both boys wheel out a catapult and scream "Now our secret weapon ATTACK!" as they fire with the big stone severely damaging one enemy.


Death Quote: "No!!  ...Jessica..."

Bangerz's Stats: 

Level:      1      2     3     4     5     6     7     8    9    10     11     12    13    14     15     16     17     18    19     20     21

HP:         9      12    16   19   23   25   28    33   36   39    41     44     48    51     56     60     63    67     73     80    84

MP:         0      2      4    5     7     8    10    12   13   16    19     21     24    28     30     33     35    39     42     45   49

Skill P.     0      5      5      2      3    2     3     2     3     4     2       3      3      4      2       3      2      3       5      3     3

Strength  2      4      5    7      8    10   11    13   15   18    20     21    23    25     27     28     30    31     36    40    43 

Agility      6     8      11   13    16   18   21   23   26    30    33     36    39    43     46     50      53    57     63    68   72 

Resilience 2     3      5     6     7    9     10   12   13    15    16     17    19    20     21     23     24    25     28    30    33 

Wisdom    1     2     3     4     6     7     8     9    10    12    13     14    16    18      19     20     21    23    26     29   32     
              
Image size
2471x4967px 1.78 MB
Make
NIKON
Model
COOLPIX L28
Shutter Speed
10/300 second
Aperture
F/3.2
Focal Length
5 mm
ISO Speed
220
Date Taken
Nov 30, 1999, 12:00:00 AM
© 2014 - 2024 BardofMaple
Comments8
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Well, you asked for my comments, so here I am!

This actually makes a lot of sense to me - he joins the party in the first place to help find Jessica, but in the game as soon as she shows you how to get into the Tower (essentially a game mechanic stopping you from getting into the Tower before visiting Alexandria) he then leaves and says he'll stop her mum from finding out. Isn't that what he left Bangers to do? Surely he'd want to find Jessica and make sure she's okay for himself, rather than leaving it to two strangers? And later in the game an NPC does say that Bangers and Mash have gotten quite good at fighting monsters!

I like that he starts weak (he is a child, and I doubt he's had much experience fighting monsters), though getting him up to level 8 in such a short amount of time might be a challenge. I also like Trode's warning - he might approve of Bangers' warrior spirit, but I doubt he'd be very happy about using a child as one of his 'retainers'. I like the skills he has, as they're within his capabilities at his current age, but are also something that he can develop as he grows up. Is there a story behind his helm, a keepsake or a heirloom? Is it part of a set he'll grow in to in the future, or is it a single piece?

As I said before, Dhoulmagus leaving a demon seed here makes sense to me - why not ensure that the line is completely extinguished by booby-trapping the place he died. I can also see Bangers feeling he has to stop the monster to save Jessica. Depending where the battle is, wouldn't Jessica hear the fighting and come to investigate? Perhaps putting herself in danger (and making her realise she needs to grow stronger to fight Dhoulmagus) or maybe saving Bangers when he's cornered by the monster and dealing the final blow (along with subjecting Bangers to some worried anger, rebuking the heroes for bringing Bangers to such a dangerous place and maybe beginning to realise exactly how her actions were affecting others - setting up her next scene in Alexandria). If she does join in, would she then leave with the party (getting a chance to know them and see them in action, which is why she volunteers them to fight the monster in Port Prospect)? Or just take Bangers home with her (and in through the front door without any attempt to hide, to his horror!)

Bangers is another one I intend for a spin-off, but only when he's a bit older - I like what you've done with him, and I'll be interested to see if you have any other plans for him. Keep up the good work!